BETWEEN INNOVATION AND RISK: ETHICAL AND SOCIAL CHALLENGES IN THE METAVERSE
Main Article Content
Abstract
Introduction: The metaverse and generative artificial intelligence (GAI) are shaping a disruptive scenario for contemporary communication, especially in Generation Alpha’s socialization. This study examines their ethical, social, and cultural implications, considering risks such as privacy, identity, and misinformation, while highlighting opportunities for educational innovation and digital inclusion. Objective: The research explores the communicative implications of Generation Alpha’s interaction with metaverses enhanced by GAI, with a particular focus on the role of NEO NPCs and the challenges they pose for communicative ethics, identity construction, and digital equity. Methodology: A mixed-method approach is adopted: a systematic literature review of recent publications (2020–2025) and a qualitative analysis of young users’ digital experiences in immersive environments (Roblox, Fortnite, Minecraft, VRChat). Results: Findings reveal that Generation Alpha experiences the metaverse as a space for identity expression and extended socialization. However, significant risks are observed, related to lack of regulation, biometric data protection, algorithmic manipulation, misinformation, and access equity. Discussion: The analysis shows that GAI in the metaverse expands communicative possibilities but also increases ethical dilemmas around transparency, misinformation, and corporate responsibility. Conclusions: If designed according to principles of communicative ethics, inclusion, and sustainability, the metaverse can become a strategic space for social and cultural innovation for Generation Alpha.
Downloads
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
The Journal of Communication of SEECI recognizes and promotes copyright rights, as well as the need to disseminate knowledge in an accessible and equitable manner. Our journal operates under a Creative Commons License CC BY-NC 4.0, which allows authors and users to:
- Share and Adapt: Copy, redistribute, and adapt the material published in the journal in any medium or format.
- Attribution: Properly acknowledge authorship and provide a link to the license, indicating if any changes have been made.
- Non-Commercial: Do not use the material for commercial purposes without the express permission of the authors and the journal.
- Authors retain copyright and may enter into non-exclusive agreements for self-archiving, deposit, or distribution of the publisher's version published in this journal, including institutional, national, or international repositories, and personal websites.
Funding data
-
Eusko Jaurlaritza
Grant numbers IT 1771-22
References
Al-Kfairy, M., Alrabaee, S. y Alfandi, O. (2024). Ethical pathways in VR and the Metaverse: Frameworks for responsible innovation. En F. Bhuiyan y M. Aloqaily (Eds.), 2024 2nd International Conference on Intelligent Metaverse Technologies & Applications (pp. 9-17). IEEE. https://doi.org/10.1109/iMETA62882.2024.10807903 DOI: https://doi.org/10.1109/iMETA62882.2024.10807903
Al-Kfairy, M., Alrabaee, S. y Alfandi, O. (2025). Navigating the ethical landscape of metaverse: Challenges, solutions and governance initiatives. Solutions and Governance Initiatives, 1-27. http://dx.doi.org/10.2139/ssrn.5080379 DOI: https://doi.org/10.2139/ssrn.5080379
Almomani, A., Alâăśqerem, A., Alauthman, M., Aldweesh, A., Aoudi, S. y Salloum, S. A. (2025). Ethical Foundations of AI-Driven Avatars in the Metaverse for Innovation and User Privacy. IEEE Access, 13, 130610-120628. https://doi.org/10.1109/ACCESS.2025.3589714 DOI: https://doi.org/10.1109/ACCESS.2025.3589714
Ball, M. (2022). The Metaverse: And how it will revolutionize everything. Liveright.
Barron-San Blas, P., Goirizelaia, M. y Iturregui Mardaras, L. (2025). Entornos híbridos y nuevas identidades: La Generación Z en la era del metaverso. Revista Prisma Social, 49, 60-79. https://revistaprismasocial.es/article/view/5768 DOI: https://doi.org/10.65598/rps.5768
Behera, R. K., Janssen, M., Rana, N. P., Bala, P. K. y Chakraborty, D. (2024). Responsible metaverse: Ethical metaverse principles for guiding decision-making and maintaining complex relationships for businesses in 3D virtual spaces. Decision Support Systems, 187, 114337. https://doi.org/10.1016/j.dss.2024.114337 DOI: https://doi.org/10.1016/j.dss.2024.114337
Perez, A., Zapata, M., Otalora, A. y Valeri, M. (2024). The Future for Business Competitiveness in the Tourism Sector: Tourism Agenda 2030 Perspective. En M. Valeri, A. Albattat (Eds.), Metaverse and Tourism. (pp. 42-56). Routledge. https://www.researchgate.net/publication/382343770_The_Future_for_Business_Competitiveness_in_the_Tourism_Sector DOI: https://doi.org/10.4324/9781003497004-4
Chen, Y. y Cheng, H. (2022). The economics of the metaverse: A comparison with the real economy. Metaverse, 3(1), 19. https://www.researchgate.net/publication/365079190_The_economics_of_the_metaverse_A_comparison_with_the_real_economy DOI: https://doi.org/10.54517/met.v3i1.1802
Chheang, V., Sharmin, S., Márquez-Hernández, R., Patel, M., Rajasekaran, D., Caulfield, G., Kiafar, B., Li, J., Kullu, P. y Barmaki, R. L. (2024). Towards anatomy education with generative AI-based virtual assistants in immersive virtual reality environments. En 2024 IEEE international conference on artificial intelligence and eXtended and virtual reality (AIxVR), 21-30. IEEE. https://doi.org/10.1109/AIxVR59861.2024.00011 DOI: https://doi.org/10.1109/AIxVR59861.2024.00011
Dengel, A., Steinmaurer, A., Müller, L. M., Platz, M., Wang, M., Gütl, C., Pester, A. y Morgado, L. (2023). Research Agenda 2030: The Great Questions of Immersive Learning Research. En ML. Bourguet, J.M. Krüger, D. Pedrosa, A. Dengel, A. y Peña-Rios, J. Richter (Eds.), Immersive Learning Research Network. Communications in Computer and Information Science, 1904, 161-172. Springer, Cham. https://doi.org/10.1007/978-3-031-47328-9_12 DOI: https://doi.org/10.1007/978-3-031-47328-9_12
Dionisio, J. D. N., Burns, W. G. III y Gilbert, R. (2013). 3D Virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys, 45(3), 1-38. https://doi.org/10.1145/2480741.2480751 DOI: https://doi.org/10.1145/2480741.2480751
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Dennehy, D., Metri, B., Dimitrios, B., Cheung, C. M. K., Conboy, K., Doyle, R., Dubey, R., Dutot, V., Felix, R., Goyal, D. P., Gustaffson, A., Hinsch, C., ... Wamba, S. F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. International journal of information management, 66, 102542. https://doi.org/10.1016/j.ijinfomgt.2022.102542 DOI: https://doi.org/10.1016/j.ijinfomgt.2022.102542
Ess, C. (2014). Digital media ethics. Polity Press. https://www.academia.edu/94695188/Digital_Media_Ethics
European Parliament. (2023). Consumer Protection in Online Video Games: A European Single Market Approach (Informe P9_TA (2023) 0008). https://www.europarl.europa.eu/doceo/document/TA-9-2023-0008_EN.pdf
Floridi, L. (2013). The ethics of information. Oxford University Press. DOI: https://doi.org/10.1093/acprof:oso/9780199641321.001.0001
Floridi, L. (2019). The logic of information: A theory of philosophy as conceptual design. Oxford University Press. DOI: https://doi.org/10.1093/oso/9780198833635.001.0001
Friedricks, J., Davis, H., Parker, C., Tomitsch, M., Caldwell, G. A., Foth, M. y Crosby, A. (2023). Designing Smart Over a Distance for Sustainable Communities: Reflecting on AI, the Metaverse, and the Role of HCI for Addressing the Sustainable Development Goals. En J. Bowen, N. Pantidi, D. McKay, J. Ferreira, A. Soro, R. Blagojevic, C. Lawrence, N. Vanderschantz, T. T. Keegan, J. Turner, H. Davis, M. Apperley y J. Young (Eds.), Proceedings of the 35th Australian Computer-Human Interaction Conference (pp. 694-697). Association for Computing Machinery. https://doi.org/10.1145/3638380.3638437 DOI: https://doi.org/10.1145/3638380.3638437
de Giovanni, P. (2023). Sustainability of the Metaverse: A transition to Industry 5.0. Sustainability, 15(7), 6079. https://doi.org/10.3390/su15076079 DOI: https://doi.org/10.3390/su15076079
Go, H. y Kang, M. (2023). Metaverse tourism for sustainable tourism development: Tourism agenda 2030. Tourism Review, 78(2), 381-394. http://dx.doi.org/10.1108/TR-02-2022-0102 DOI: https://doi.org/10.1108/TR-02-2022-0102
Herath, H. M. K. K. M. B., Mittal, M. y Kataria, A. (2024). Navigating the metaverse: A technical review of emerging virtual worlds. Wiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery, 14(4), e1538. https://doi.org/10.1002/widm.1538 DOI: https://doi.org/10.1002/widm.1538
Joseph, A. (2023). An exploratory study on metaverse and SDGs. En R. El Khoury y B. Alareeni (Eds.), How the Metaverse Will Reshape Business and Sustainability (pp. 83-93). Springer Nature Singapore. https://doi.org/10.1007/978-981-99-5126-0_9 DOI: https://doi.org/10.1007/978-981-99-5126-0_9
Kaddoura, S. y Al Husseiny, F. (2023). The rising trend of Metaverse in education: Challenges, opportunities, and ethical considerations. PeerJ Computer Science, 9, e1252. https://doi.org/10.7717/peerj-cs.1252 DOI: https://doi.org/10.7717/peerj-cs.1252
Korkiakoski, M., Sheikhi, S., Nyman, J., Saariniemi, J., Tapio, K. y Kostakos, P. (2025). An Empirical Evaluation of AI-Powered Non-Player Characters' Perceived Realism and Performance in Virtual Reality Environments [Preprint]. ArXiv. https://arxiv.org/abs/2507.10469 DOI: https://doi.org/10.2139/ssrn.5148461
Livingstone, S. (2009). Children and the Internet: Great expectations, challenging realities. Polity Press. https://www.researchgate.net/publication/30529730_Children_and_the_Internet_Great_Expectations_Challenging_Realities
Livingstone, S. y Third, A. (2017). Children and young people’s rights in the digital age: An emerging agenda. New Media & Society, 19(5), 657-670. https://journals.sagepub.com/doi/abs/10.1177/1461444816686318 DOI: https://doi.org/10.1177/1461444816686318
Markopoulos, E., Markopoulos, P., Nandi, A., Zhao, K., Samkova, M., Wu, T. y Kantola, J. (2024). Aligning Digital Twins and Metaverse with the UN SDGs and Applying Them to Understand Human Behaviour in Smart and Virtual Cities. Accessibility, Assistive Technology and Digital Environments, 121, 36-45. http://doi.org/10.54941/ahfe1004612 DOI: https://doi.org/10.54941/ahfe1004612
Meta (28 de octubre de 2021). The Metaverse and How We’ll Build It Together—Connect 2021 [Vídeo]. YouTube. https://www.youtube.com/watch?v=Uvufun6xer8
Munn, N. y Weijers, D. (2023). The real ethical problem with metaverses. Frontiers in Human Dynamics, 5, 1226848. https://doi.org/10.3389/fhumd.2023.1226848 DOI: https://doi.org/10.3389/fhumd.2023.1226848
Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486-497. https://doi.org/10.3390/encyclopedia2010031 DOI: https://doi.org/10.3390/encyclopedia2010031
Naveen, P. (2024). Understanding the Metaverse and its Technological Marvels: Beyond Reality. Cambridge Scholars Publishing.
Park S. M. y Kim Y. G. (2022). A Metaverse: Taxonomy, Components, Applications, and Open Challenges. IEEE Access, 10, 4209-4251. https://doi.org/10.1109/ACCESS.2021.3140175 DOI: https://doi.org/10.1109/ACCESS.2021.3140175
Park, J. S., O'Brien, J., Cai, C. J., Morris, M. R., Liang, P. y Bernstein, M. S. (2023, October). Generative agents: Interactive simulacra of human behavior. En S. Follmer, J. Han, J. Steimle y N. H. Riche (Eds.), Proceedings of the 36th annual acm symposium on user interface software and technology (pp. 1-22). Association for Computing Machinery. https://dl.acm.org/doi/10.1145/3586183.3606763 DOI: https://doi.org/10.1145/3586183.3606763
Rajguru, K. y Brüggemann, P. (2024). Sustainability meets metaverse: A conceptual framework of sustainable dimensions of the metaverse. Journal of Consumer Behaviour, 23(5), 2720-2729. https://doi.org/10.1002/cb.2368 DOI: https://doi.org/10.1002/cb.2368
Rane, N., Choudhary, S. y Rane, J. (2024). Metaverse as a cutting-edge platform for attaining Sustainable Development Goals (SDGs). Journal of Advances in Artificial Intelligence, 2(1), 27-46. http://dx.doi.org/10.2139/ssrn.4644035 DOI: https://doi.org/10.18178/JAAI.2024.2.1.27-46
Rao, S., Xu, W., Xu, M., Leandro, J., Lobb, K., DesGarennes, G., Brockett, C., & Dolan, B. (2024). Collaborative quest completion with LLM-driven non-player characters in Minecraft. En Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (ACL 2024). [Preprint]. ArXiv. https://arxiv.org/abs/2407.03460
Sarna, B. y Poudel, D. (2025). Unleashing the Metaverse's Potential to Fulfill the Sustainable Development Goals: A Virtual Revolution for a Sustainable Future. En A. A. Shaikh, G. Mutanov y H. Karjaluoto (Eds.), Blockchain, Metaverse, and Digital Payments (pp. 165-181). Routledge. DOI: https://doi.org/10.4324/9781003401452-14
Simon, J. P. (2023). The Metaverse: Updating the Internet (Web 3.0) or Just a New Development for Immersive Video Games? Profesional de la Información, 32(3), e320317. https://doi.org/10.3145/epi.2023.may.17 DOI: https://doi.org/10.3145/epi.2023.may.17
Singh, R. (18 de noviembre de 2025). Metaverse Statistics 2026: Unlocking the Future of Virtual Worlds. TwinStrata. https://www.twinstrata.com/metaverse-statistics/?utm_source
Şi̇şman, Ö. Ö. y Bi̇lgi̇ci̇, C. (2023). From Social Media to Metaverse: Evaluation of Meta Avatars Store in The Context of Avatars, Self-Presentation and Luxury Brand. TRT Akademi, 8(17), 38-65. https://doi.org/10.37679/trta.1208292 DOI: https://doi.org/10.37679/trta.1208292
Smith, C. H., Molka-Danielsen, J., Rasool, J. y Webb-Benjamin, J. B. (2023). The world as an interface: exploring the ethical challenges of the emerging metaverse. En T. X. Bui (Ed.), Proceedings of the 56th Hawaii International Conference on System Sciences (pp. 6045-6054). https://hdl.handle.net/10125/102456 DOI: https://doi.org/10.24251/HICSS.2023.733
Szolin, K., Kuss, D. J., Nuyens, F. M. y Griffiths, M. D. (2023). “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames. Computers in Human Behavior, 143. https://doi.org/10.1016/j.chb.2023.107694 DOI: https://doi.org/10.1016/j.chb.2023.107694
Tiwari, S. y Srivastava, R. (2025). Performance analysis of sustainable metaverse: a bibliometric analysis. Benchmarking: An International Journal, 32(6), 2276-2300. https://doi.org/10.1108/BIJ-12-2023-0908 DOI: https://doi.org/10.1108/BIJ-12-2023-0908
Togbolo, S. E. U., Elugom, U. F. y Ofomaja, N. I. (2024). Ethical use of data in the metaverse for corporate social responsibility. Metaverse Basic and Applied Research, 3(0), 4. https://dialnet.unirioja.es/servlet/articulo?codigo=9869864 DOI: https://doi.org/10.56294/mr202461
Tu, X. y de Castro e Silva, B. (2025). Are We Ready for the Metaverse? Implications, Legal Landscape, and Recommendations for Responsible Development. Digital Society, 4. https://doi.org/10.1007/s44206-025-00163-0 DOI: https://doi.org/10.1007/s44206-025-00163-0
Weinberger, M. (2022). What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis. Future Internet, 14(11), 1-6. https://doi.org/10.3390/fi14110310 DOI: https://doi.org/10.3390/fi14110310
Xiao, L. Y. (2024). Loot Box State of Play 2023: Law, Regulation, Policy, and Enforcement Around the World. Gaming Law Review, 28(10), 450-483. https://doi.org/10.1089/glr2.2024.0006 DOI: https://doi.org/10.1089/glr2.2024.0006
Yang, L., Xu, Y. y Hui, P. (2024). Digital Self Governance: Principles and Challenges for Metaverse Identity. [Preprint]. ArXiv. https://arxiv.org/html/2406.08029v2
Zallio, M. y Clarkson, P. J. (2022). Designing the metaverse: A study on inclusion, diversity, equity, accessibility and safety for digital immersive environments. Telematics and Informatics, 75, 101909. https://doi.org/10.1016/j.tele.2022.101909 DOI: https://doi.org/10.1016/j.tele.2022.101909
Zhuk, A. (2025). Ethical implications of AI in the Metaverse. AI and Ethics, 5, 5643-5654. https://doi.org/10.1007/s43681-024-00450-5 DOI: https://doi.org/10.1007/s43681-024-00450-5